Software: Maya, Blender and Photoshop
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Software: Maya, Blender and Photoshop
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3D Lead Designer
Creative and detailed-oriented 3D Lead Designer with experience in operational project management, large scale BPO production process design and engineering, mapping, graphics, rendering, content creation and UI development for 3D mapping products, interactive 3D prototypes and concept visualizations – with focus on 3D maps, digital twins, 5G network planning and smart cities.
AREAS OF EXPERTISE
Project management | Rendering | Process Design | Concept Visualization | 3D Prototyping
3D Design | Software Testing | Collaborator | Problem Solver | Languages: English and Spanish
TECHNICAL SKILLS
Skilled in Maya, Photoshop, Unity, Blender, Substance 3D Painter, Illustrator, Premier, After Effects, Office and
LiDAR data.
Knowledge in Substance 3D Designer, SketchUp, Unreal.
EXPERIENCE
2010 - 2022
HERE Technologies (Formerly NOKIA/NAVTEQ), Carlsbad, CA
Lead 3D Technical Designer
Designed, created, and managed 3D map content creation for next-generation autonomous vehicle navigation, 3D visual maps, and 3D location-based products, applications and services.
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Modeled and Textured 3D terrains, urban structures, landmarks and props for various Unity 3D prototypes and city maps.
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Designed and utilize HERE proprietary 3D map tools to create 3D surface-based city maps.
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Collaborated with developers to design and create internal apps to visualize 3D product content.
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Worked directly with customers in establishing requirements and problem solving.
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Led a team of 10+ artists to create content and prototypes for different projects, including the initial delivery of HERE’s new high-definition Urban 3D Map data.
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Worked with engineering and design teams to create an end-to-end workflow for HERE's Premier 3D Cities:
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Created concepts and prototypes to visualize the product and communicate with stakeholders.
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Worked with product managers, engineers and designers to collaboratively create and test software tools to automate tasks and improve efficiency.
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Tracked and analyzed production time metrics to identify where improvements can be made, while meeting quality standards.
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Supported local and remote production operators with training and mentoring.
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Designed, setup projects, and created assets for Unity-based apps used for customer engagement.
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Content creation for in-car navigation HMI workflow app, to promote the Unity/HERE HMI solution for Business Wire.
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Designed, created content/shaders, and tested the IoT app for Unity, Nikola, and Mappo.
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Collaborated with developers to create the 3D map visualizer for Unity, LG, Ericcson and M2.
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Effectively worked on multiple projects with frequent changing requirements and priorities.
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Created and reviewed art tests and interviewed employee candidates.
2009 - 2010
PixelActive, Carlsbad, CA
3D Artist
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3D Asset creation for 3D Maps, using proprietary software, Maya and Photoshop
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Tested proprietary software and provided feedback towards improvement of tools and workflows
2008 - 2009
Sony Computer Entertainment America, San Diego, CA
Game Test Analyst
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Executed testing procedures to identify issues
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Created bug reports to communicate with developers
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Verified fixes and updated databases/documents
EDUCATION
2005 - 2008