Software: Maya, Blender and Photoshop
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Software: Maya, Blender and Photoshop
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3D Lead Designer
Digital Twins
Custom high-detail Digital Twins.
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Created high-detailed models (sidewalks, vehicles, props, landmarks, etc.) in Maya and Photoshop. LiDAR/Satellite imagery used as reference.
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Created ground textures (roads, sidewalks, lane markings, etc)
IoT Scenario Showcase
Worked with design and developers to create a showcase application in Unity, for a smart city technology center.
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Created high-detailed models (sidewalks, vehicles, props, landmarks, etc.) in Maya and Photoshop. LiDAR/Satellite imagery used as reference.
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Created shaders in Unity's Shader Graph.
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Created texture map for vegetation placement.
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Animated vehicles and drones along waypoints and splines.
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Attached icons to moving objects.
San Francisco
Collaboration with AWS and Shomen Productions. We provided the base map of San Francisco. I worked on creating high definition models (sidewalks, landmarks, props, etc.) using proprietary software, Maya and Photoshop.
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https://www.shomenproductions.com/project/here-technologies/
High Precision 3D Maps
Helped design and utilize HERE proprietary 3D map tools to create HERE's new 3D Map content.
3D Maps at scale
Unity app to visualize automatically generated 3D Maps that support multiple Use Cases such as Navigation, 5G Deployment, Autonomous Vehicle Simulation, AEC management and Disaster Recovery.
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Worked with design and developers to ingest raw data into Unity
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Tools visual design
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Application testing